Learn Through Community Connection

Join our collaborative learning environment where aspiring 3D artists work together on real lighting and texture projects. Experience the power of peer learning while building lasting professional relationships in Australia's growing gaming industry.

Group Dynamics That Actually Work

Forget the awkward group assignments from university. Our collaborative approach puts you in small teams of 4-6 learners who share similar goals and complement each other's strengths. You'll rotate through different group compositions throughout the program, giving you exposure to various working styles and creative approaches.

  • Accountability partners: Weekly check-ins with your learning pod keep everyone motivated and on track with project milestones
  • Skill sharing sessions: Each member leads mini-workshops on their strongest areas, from Maya lighting setups to Substance Designer workflows
  • Peer review circles: Get honest feedback on your work from fellow learners who understand the challenges you're facing
  • Problem-solving squads: Tackle technical challenges together rather than struggling alone with complex shader networks or lighting rigs
  • Portfolio partnerships: Collaborate on portfolio pieces that showcase both individual skills and teamwork capabilities

Build Your Professional Network While Learning

Industry Mentorship

Connect with working professionals from Australian game studios who guide your learning journey and share real-world insights from current projects.

Peer Connections

Form lasting relationships with fellow learners who become your professional network as you all advance in your careers across the industry.

Alumni Network

Join our growing community of graduates working at studios across Melbourne, Sydney, and Brisbane who support new learners through their journey.

Real Projects, Real Collaboration

Foundation Phase

Lighting Fundamentals Team Challenge

Work in pairs to recreate iconic game lighting setups from different genres. One person handles the technical implementation while the other focuses on artistic direction, then you switch roles for the next challenge.

Development Phase

Collaborative Environment Creation

Teams of four create complete game environments where each member specializes in different aspects - one handles hero lighting, another manages ambient systems, while others focus on material authoring and optimization.

Advanced Phase

Studio Simulation Project

Experience authentic game development workflow where teams tackle real briefs from local indie studios, complete with art direction feedback, technical constraints, and delivery deadlines.

Portfolio Phase

Showcase Preparation

Collaborate on polishing portfolio pieces while helping teammates refine their presentations. Practice giving and receiving constructive feedback that prepares everyone for industry interviews.

Sage Chen

Community Learning Facilitator

Former lighting artist at Melbourne-based Hipster Whale, Sage brings 8 years of industry experience to help guide collaborative learning experiences. She specializes in creating supportive environments where creative professionals thrive together.